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I love the game, but have one, small complaint. I feel like the dodge move is ever so slightly too short. If it was only like 0.1 - 0.2 seconds longer the dodge would be a lot easier to use. The section just after you first get the dodge, where there is the laser and the spider shooting down at you, I found myself dying a ton to the spider's bullet thing.

Other than that, the game was fantastic, and I hope you continue to make games.

Thanks for playing, glad you liked it!  I'll consider making the dodge longer.

This is amazing! Definitely looking forward to playing the complete game, I would love to contribute do you guys have a patreon account?

Thanks!  I don't currently have a patreon, but I'm open to the idea.  If you really want to donate you can "purchase" the demo but there aren't any donation incentives or things like that, so please don't feel obligated to do so.

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I don't usually donate to stuff, but I'll move my budget around for this. This is legitimately one of the few games I'm actually excited for. Not too many good Metroidvania's that are more metroid like out there, and even fewer that bring something new to the table. You've got a for sure buyer here when the full game comes out and hell even with the demo (once pay day comes around that is). Please keep it up! And do consider that Patreon if it isn't undue pressure!

(Also loved your other game Cartesian by the way! Beat it the other night and really enjoyed every minute of it!)

Thank you!  Though it'll be a long while before the full game comes out I'm sure you'll enjoy it!

Despite this being a demo I hope that this does get finished and I had a lot of fun playing what there was of it. I also made a video that I hope makes itself useful for you on your quest to make this a full game.

Really fun game. Can't wait to play the completed product.

This game is super cool! I'm so happy I saw this, I'll definitely be watching for future updates!

This game is awesome. Keep it up. I can't wait to play the full game.

nice game

Really cool game but kind of needs more checkpoints.

The demo was amazing! Plays really well, gratifying movement and combat, as well as a great premise that's genuinely exciting. Can't wait to see where this goes!

The game is incredible.

The demo plays amazing, I hope the game goes far. My only complaint would be the inconsistent style, with the first fight's text feeling pretty awkward.

GREAT GAME!

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This is an amazing premise for a game! The story telling is very well done, the controls and jumping is smooth and the gameplay idea is clever. I like how you almost have to worry more about how much vision you have remaining than your health. Is there a plan for controller joystick support? I like the D-Pad motion but I kept finding myself moving back up to the joystick to try to move the player and getting stuck. Great game all around otherwise! Very professional looking!

I'm glad you like it so far! Analog stick motion was considered but I found it made moving while aiming very jerky and awkward, so only the dpad is enabled. Although I could probably make this sort of thing toggleable in the options for the players that want it.

It's a rougelike but instead of permadeath, you just go back in time. Good concept seems like it's getting right along in dev. (Fail and try again.... and again and again. But armed with info.)

My only complaints are that the portraits for the chars when they speak don't match well with the sprites (Maybe some detailed pixel art would fit better)

With the main chars speed+the way she sticks to the ground it almost feels really stiff. I can't really put my finger on it.... kinda robotic in movement. The dodge helps that a bit though once you get it.

Annnd timers.... That might kill this for me. I loved the original 2d metroids (The 3ds are good as well but totally different concept). Used to spend hours and hours searching the levels at leasure, in almost a zen and relaxed state. This feels panicked and a bit rushed in comparison. Thats just me though, I like to take things slow and have time to think. Thus, perma timers (the ones you gotta deal with the whole game) always hurt games more than help em in my opinion.


All in all, Good stuff! I hope the finished game has a way to slow down the timer though.... Maybe somthing along the lines of stabalizers that are hard to find and even harder to activate but add 5 mins to the total timer for eatch run.

Thanks for the feedback! I agree the portraits can look better, and you can expect them and other various assets to be polished up before release.

I had a feeling the timer might be controversial with some fans of the genre, but I'm confident it's a twist that'll make the game more interesting. It fits well with the time reversion mechanics and encourages speedrun-like tactics, like planning routes and finding shortcuts. But I agree that it shouldn't impede exploration, as long as the player knows what they're doing. The time limit of 20 minutes is certainly not set in stone, I won't know for sure until the entire world is made. It's very likely there will be difficulty settings with varying time limits as well.

I really enjoyed this game because it reminded me of playing metroid when i i was little and i'm happy to see that games like metroid still exist i made video here!