Gorigami [cancelled]
A downloadable game for Windows
Gorigami as it is now is a prototype of a platformer with an emphasis on fighting large, imposing boss monsters. Deal damage by dash attacking into enemies and sawing through limbs.
This was an experimental project that blends tight platforming with cinematic and satisfying moments. In the end though, it suffered from a lack of a cohesive vision and overall gameplay that wasn't much fun. However several of Gorigami's mechanics are fun on their own and will likely work their way into my future projects. Sadly it just wasn't coming together, thus I've pulled the plug on this game's development before dedicating too much time to it.
This is a Unity side-project I worked on while Vision Soft Reset was in development. Ultimately I cancelled the project because it just wasn't very fun, but it was a great opportunity to test out new ideas. These include rough implementations for larger more complex boss fights, camera triggers, and dynamic fluid rendering using metaballs. The most important goal was improved collision resolution made especially for a platformer. This involves an extra step in-between Unity's FixedUpdate calls and internal physics resolution that resolve collisions in a way that's more expected of a platformer, rather than something like Angry Birds. As a result, actors move on slopes and transforming platforms more sensibly.
Status | Canceled |
Platforms | Windows |
Author | Mark Radocy |
Genre | Platformer, Action |
Tags | Boss battle, Vector |
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Development log
- PostmortemFeb 10, 2018
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